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Old Apr 07, 2006, 09:18 PM // 21:18   #1
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As every monk, I always have energy problems. Nothing new here. I have one staff that gives me +15 energy, with a penalty of -1 regeneration, and an ank giving +11 energy.
In my other hand I have equiped a simple +1 energy, when health above 50%, and a simple ankh of +10 energy.

I use the first one all the time, because it gives me 56 energy total, but only 3 regenerate.
My idea was, when I'm low on energy (less than 5), I switch and have the full 4 regeneration. The problem is that it doesn't work. I end up with 0 energy and 0 regeneration. Sometimes I am lucky, and find myself with full energy, but most of the time I have to switch back fast, because I have 0 regeneration and can't cast anymore.
Is that a glitch, or a penalty with a purpose?
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Old Apr 07, 2006, 09:23 PM // 21:23   #2
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In your first hand, items give you 26 energy total... in your other hand, you have only 11 energy total... 26-11 is 15... so you lose 15 energy when you switch items
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Old Apr 07, 2006, 09:26 PM // 21:26   #3
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Quote:
Originally Posted by UnreaL Pero
In your first hand, items give you 26 energy total... in your other hand, you have only 11 energy total... 26-11 is 15... so you lose 15 energy when you switch items
I have a base energy of 30. When I am at 5 energy, way below my base energy, I should still be at 5 energy. Even if I switched to an empty hand.

It still doesn't explain the 0 regenerate either.
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Old Apr 07, 2006, 09:39 PM // 21:39   #4
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Yes it does explain it. Offhands/wands/etc act like batteries.

Your first set provides +26 current and total energy

second only give +11 for each

So when you switch you lose 15 current and total energy. (I am guessing the 0 regen is a bug, perhaps having something to do with the exahstion fix.)
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Old Apr 07, 2006, 09:39 PM // 21:39   #5
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Originally Posted by Silent Kitty
I have a base energy of 30. When I am at 5 energy, way below my base energy, I should still be at 5 energy. Even if I switched to an empty hand.

It still doesn't explain the 0 regenerate either.
if you have 5 energy and have a +energy item equipped you will lose the amount of energy it has.

ditch the +15 with 5 in the bank and you will be 10 energy in the hole which explains the zero

i like the +12 with no penalty on energy regeneration but to each their own
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Old Apr 07, 2006, 09:41 PM // 21:41   #6
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Quote:
Originally Posted by Silent Kitty
I have a base energy of 30. When I am at 5 energy, way below my base energy, I should still be at 5 energy. Even if I switched to an empty hand.

It still doesn't explain the 0 regenerate either.
Sorry I don't think iy works that way. You may be down to five energy because the wand and focus item have you there . Otherwise you would be in the negative amount of energy. It doesn't show you the negative energy but you are in the negative and if you switch to a pair of items that give you less energy than the first then you have to sit at 0 energy until it makes it out of the negative. If you double check I bet you have bips of energy regen but your energy does not go up and that is because you have put yourself in the negative energy range even though it still says 0 energy.


Bah, You guys beat me to it but you didn't explain the negative energy range. That is what his problem is. He is putting himself in the negative by switching items then you stay at 0 for a while until it regens back to 1. It's no bug you just have to do the math.

Last edited by Stealthy Trapper; Apr 07, 2006 at 09:44 PM // 21:44..
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Old Apr 07, 2006, 09:43 PM // 21:43   #7
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that's why i said 2 ... only this is easier to understand
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Old Apr 07, 2006, 09:44 PM // 21:44   #8
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Quote:
Originally Posted by Loviatar
if you have 5 energy and have a +energy item equipped you will lose the amount of energy it has.

ditch the +15 with 5 in the bank and you will be 10 energy in the hole which explains the zero

i like the +12 with no penalty on energy regeneration but to each their own
Yeah, when I find such a one-handed staff, I'd rather choose that one too

Do you mean I'm on negative energy when I switch, and for a while it will not regenerate either? I'll try that one on my henchies. I can try it on pugs too, but I don't think they'll apreciate it

Edit: Gottit twice now. Thanks Stealthy trapper
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Old Apr 07, 2006, 09:46 PM // 21:46   #9
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are you a healer? if yes heres how i deal with the problem:

i dont carry anything to -1 regenaration! NEVER!!! i use Divine boom, so when i cast Dwayna kiss or Orison of healing, the 1 hit fills most of the low HP bar. the enchantment costa -1 reg, but 1 orison of healing or Dwayna kiss heals as much (or more) then Heal other or some other expensive spell. as for elite, i carry Blessed signet (gives energy, so if i hit 5 energy and nobody seems to be in an emergency i cast it) and Mark of protection (cost 10e) so if i see some1 taking a whole lot of aggro, i cast it on him/her and dont worry anymore for next 10 seconds, and by then i have some energy back.

and did i mention i wear Ascentic Tatoos instead of material armor? if i remember well, its +8 energy bonus, unconditional
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Old Apr 07, 2006, 09:47 PM // 21:47   #10
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the way you see it is probably that the energy provided by offhands and wands/staffs, are stacked on top. a more correct way would be that they are added/removed at the bottom of your energy pool. say you have 10 energy left of a total of 45, with a +12 energy focus and a wand without any energy bonus equipped. switching to a +6 focus and the same wand will leave you with 39 maximum energy, and 4 energy still available to you (the 6 energy difference was taken from the bottom of your energy pool, therefor also removing 6 energy).

the no regen must be a display bug, you cannot end up with 0 regen without hexes on you. however, if you are at 5 energy from a total of 59, like you said, and switch to your second set, you will "lose" 16 energy, putting your energy pool at -11. yes, energy CAN go negative (hence the importance of energy hiding versus energy denail). Your energy will regenh with 4 pips, but at first you will not notice it, cause it has to go from -11 to 0 before it shows up again. Simply waiting a few seconds and then switching back to the first set will confirm this : your energy with the first set will be higher than 5, so you were indeed regenning.
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Old Apr 07, 2006, 09:54 PM // 21:54   #11
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Quote:
Originally Posted by Maria The Princess
are you a healer? if yes heres how i deal with the problem:

i dont carry anything to -1 regenaration! NEVER!!! i use Divine boom, so when i cast Dwayna kiss or Orison of healing, the 1 hit fills most of the low HP bar. the enchantment costa -1 reg, but 1 orison of healing or Dwayna kiss heals as much (or more) then Heal other or some other expensive spell. as for elite, i carry Blessed signet (gives energy, so if i hit 5 energy and nobody seems to be in an emergency i cast it) and Mark of protection (cost 10e) so if i see some1 taking a whole lot of aggro, i cast it on him/her and dont worry anymore for next 10 seconds, and by then i have some energy back.

and did i mention i wear Ascentic Tatoos instead of material armor? if i remember well, its +8 energy bonus, unconditional
I'll take the Boon later. As long as I'm not in the desert, I can heal with Dwayna's kiss, Orison and Heal other. I am very cheap in energy use. Most people I play with, take so much damage, that they die anyway, no matter what I cast.
Boon really overheals, and is in early stages of the game a complete waste of energy. I don't like the tattoo armour. I wear the Sacred armour. Less energy, but more protection.
I must stress that this isn't an energy problem, but more of a switch broblem. I couldn't understand that I was at 0 energy and 0 regeneration, but I get it now
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Old Apr 07, 2006, 10:00 PM // 22:00   #12
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Quote:
Originally Posted by Silent Kitty
As every monk, I always have energy problems. Nothing new here.
Quote:
Originally Posted by Silent Kitty
I must stress that this isn't an energy problem, but more of a switch broblem. I couldn't understand that I was at 0 energy and 0 regeneration, but I get it now
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Old Apr 07, 2006, 10:03 PM // 22:03   #13
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Quote:
Originally Posted by Silent Kitty
I'll take the Boon later. As long as I'm not in the desert, I can heal with Dwayna's kiss, Orison and Heal other. I am very cheap in energy use. Most people I play with, take so much damage, that they die anyway, no matter what I cast.
Boon really overheals, and is in early stages of the game a complete waste of energy. I don't like the tattoo armour. I wear the Sacred armour. Less energy, but more protection.
I must stress that this isn't an energy problem, but more of a switch broblem. I couldn't understand that I was at 0 energy and 0 regeneration, but I get it now
about Ascentics, i understand there pretty ugly but since you are a monk youre not suposed to take aggro, unless youre a solo. anyways, it depends on how you play

mark of protection converts damage to healing (like a continus for 10 secs Reversal of Fortune so any damage some1 takes during 10secs is converted to +hp so after you cast it NO POSSIBLE WAY he can die) and remember, the + energy wont help if youre at 0, so you cast Orison, heal for 60+? points and have to recast it right away cuz it dosnt make diffrence, but with divine boom on you, you cast it only once and happy until the fully renewd hp bar is empty again. this way is better then having the -1 ankh, mathematicly its more efficient
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Old Apr 07, 2006, 10:06 PM // 22:06   #14
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the problem is, you are switching wrong..you should always start at the lowest energy set, with as high regen as possible

in gvg I run this

#1: Nothing
#2: Staff
#3: Wand 15+, Focus 20/20
#3: Wand 15+, Focus 15+

you start in #1, so you can fool e-surgers, and always swap to more energy when needed
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Old Apr 07, 2006, 10:14 PM // 22:14   #15
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Quote:
Originally Posted by Maria The Princess
mark of protection converts damage to healing (like a continus for 10 secs Reversal of Fortune so any damage some1 takes during 10secs is converted to +hp so after you cast it NO POSSIBLE WAY he can die)
Apart from condition/hex health degeneration or life-stealing (both are not damage)
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Old Apr 07, 2006, 10:17 PM // 22:17   #16
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Quote:
Originally Posted by Lord Iowerth
Apart from condition/hex health degeneration or life-stealing (both are not damage)
lol true! my bad, i was thinking about pure damage, but its rare that its ONLY degenaration, cuz normally in desert youre getting hit in same time by some other class of monsters(like devourers or minorators). as for life stealing, its easyly replaceble by dwayna kiss (5 e) or same mark if you gettin hit.

but its a very good point
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Old Apr 07, 2006, 10:34 PM // 22:34   #17
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Quote:
Originally Posted by Maria The Princess
mark of protection converts damage to healing (like a continus for 10 secs Reversal of Fortune so any damage some1 takes during 10secs is converted to +hp so after you cast it NO POSSIBLE WAY he can die) ... but with divine boom on you...
3 things

1. Like Lord Iowerth said, degen will still kill you.
2. Mark of Protection
For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6..49. All your Protection Prayers are disabled for 5 seconds.

If you do some large spikes when a person is near dead it can still kill them because you go over the maximum. Granted, it takes a big spike but it can be done.
3. This one is nit-picky but, it is called Divine Boon, not Divine Boom (at least mine doesn't go boom when I use it )
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Old Apr 07, 2006, 10:37 PM // 22:37   #18
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Quote:
Originally Posted by Maria The Princess
about Ascentics, i understand there pretty ugly but since you are a monk youre not suposed to take aggro, unless youre a solo. anyways, it depends on how you play

mark of protection converts damage to healing (like a continus for 10 secs Reversal of Fortune so any damage some1 takes during 10secs is converted to +hp so after you cast it NO POSSIBLE WAY he can die) and remember, the + energy wont help if youre at 0, so you cast Orison, heal for 60+? points and have to recast it right away cuz it dosnt make diffrence, but with divine boom on you, you cast it only once and happy until the fully renewd hp bar is empty again. this way is better then having the -1 ankh, mathematicly its more efficient
Yeah, I already noticed that sometimes it made no difference. I thought that everybody who takes 75% damage in one hit, before the desert, doesn't need a healer but better protection or more health.
Mark of protection is an spell, I can't find yet. I don't think that I am that far in the game yet. I try to cap every boss I kill, and only found Life Barrier, until now.

Quote:
Originally Posted by Yanman.be
the problem is, you are switching wrong..you should always start at the lowest energy set, with as high regen as possible

in gvg I run this

#1: Nothing
#2: Staff
#3: Wand 15+, Focus 20/20
#3: Wand 15+, Focus 15+

you start in #1, so you can fool e-surgers, and always swap to more energy when needed
That is actually a splendid idea. I'll have to try that imediately. This was the initial idea, but I was so focussed on that staff with +15 energy. When I cast spells of 5 energy each, with 4 regen and +11 energy, I might be better off. And when I'm at full energy, I switch to the other. That explains why I was at full 56 energy sometimes, and other times at 0 energy. It is so simple, that it almost looks like a cheat

Quote:
Originally Posted by quickmonty
You saw that part where I stated "Nothing new here". With that I meant that this thread was not to solve my energy problem. I just wondered why I had 0 energy and 0 regeneration, while it was 5 when I switched. Comprende?
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Old Apr 08, 2006, 12:57 AM // 00:57   #19
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What seems to be the biggest problem with all PvE monks is they don't utilize their secondaries in the way PvP monks do. For example, in PvP I can pretty much cast non-stop thanks to E-Drain/Mantra of Recall, Inspired Hex and low cost skills. I mostly play the same build PvE, and so far I've never had any problem.

I admit though that if you're a healer and not prot (like I play PvE, healers are boring), you might want WoH instead of E-Drain or Recall. In those cases Energy Tap works just as good as E-Drain. You're probably not subject to interrupters in the same way.

Either way, I suggest bringing some energy management skills. Will help you lots.
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Old Apr 08, 2006, 01:41 AM // 01:41   #20
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Focus-swapping utilises the 'battery' effect of the +huge energy, -1 energy regen wand/items in order to combat energy draining. When someones draining you, if you switch to your low energy set (and some people bring -5 energy weapons for that), you have the amount contained in your high energy set stored underneath your 0 energy mark, where the e-denier cant reach it. Then to cast you bring out the high energy stuff, cast, and switch back to low energy stuff. It will regenerate back up to 0 from a negative number, and this is probably the effect you are seeing.
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